João Santos is an experienced software developer with a strong background in game development and parallel systems. Currently serving as the Lead Software Developer at FABAMAQ since January 2017, João has been instrumental in developing and maintaining a promotional panel for gaming content while also leading significant projects such as revamping bingo game logic and contributing to the Chimera Engine's development. Prior experience includes roles as a Software Engineer, PhD Scholarship recipient, and Teaching Assistant at Universidade do Porto, where João focused on parallel systems and data structures. Early research endeavors involved optimization and feature implementation in Yap Prolog engines at INESC Technology and Science. Academic credentials include a PhD in Computer Science and a Master’s in Network and Information Systems Engineering from DCC-FCUP.
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