Oskar Karlsson

Senior VFX Artist at Fall Damage Studio AB

Oskar Karlsson has a diverse work experience in the gaming industry. Oskar worked at Fall Damage as a Senior VFX Artist, where they focused on particles, materials, performance work, and blueprinting. Oskar collaborated with designers, programmers, and animators to achieve a balance between visual fidelity, performance, and gameplay. Previously, Oskar worked at Starbreeze Studios as a Technical Artist, where they optimized performance for Payday 2 and also worked on asset creation, gameplay scripting, VFX, and skinning. Before that, Oskar started their career at Basset as a Junior Programmer, where they primarily worked on developing Tele2's prepaid platform and provided technical support. Oskar gained skills in C++, large scale systems, technical requirements, databases, realtime systems, and software development processes during this time.

Oskar Karlsson began their education in 2002 at Portalens Gymnasium, where they completed their secondary education. Following this, from 2006 to 2009, they attended the University of Skövde, focusing on Game Programming. Continuing their education in the field of 3D Graphics, Oskar Karlsson enrolled at Futuregames from 2014 to 2016. No specific degree names were provided for any of these educational experiences.

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Timeline

  • Senior VFX Artist

    October, 2017 - present