Axel Kinner is a dedicated professional in the field of software engineering with extensive experience in game development. Currently serving as Engine Craft Manager at Fatshark AB since March 2014, Axel specializes in engine coding, utilizing C++ and HLSL. Previous roles include a software developer position at Saab and a software engineer role at Sectra. Axel's academic background includes a Master of Science in Media Technology and Engineering from the Institute of Technology at Linköping University, where a master's thesis focused on real-time methods for visualizing fur across multiple gaming platforms, including PC, Xbox One, and Playstation 4.
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