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Mikael Sundvall

Level Designer at Fatshark

Mikael Sundvall has a diverse work experience in the gaming industry. Mikael started their career at Grin as a Level Designer, where they worked on various projects, including Terminator Salvation - the game. In this role, they were responsible for blocking/staging cutscenes, lighting scenes, and creating additional gameplay locations.

Mikael then joined Avalanche Studios as a Cinematic Designer, where their responsibilities included narrative design and cinematography for AAA projects such as Mad Max and Just Cause 3. Mikael also set up and maintained cinematic tools and pipelines. Mikael later transitioned into the role of a Level Designer and also briefly worked as a Lighting Artist.

Currently, Mikael works at Fatshark AB as a Level Designer, starting in 2016. Further details about their role and responsibilities are not provided. Overall, Mikael has a strong background in level design, cinematic design, and lighting, with experience in multiple gaming studios.

Mikael Sundvall began their education in 1996 at Sollentuna Fria Gymnasium where they studied audio and video communication. Mikael then attended Nackademin from 2004 to 2006, where they focused on digital arts. In 2006, Mikael enrolled in The Garden for a year, specializing in level design.

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