Nick Creecy

Technical Art Director at FENIX Studios Australia

Nick Creecy has a diverse work experience in the field of art and design. Nick started their career as a Freelance 3D Artist / Generalist at XS Studio in 2017, where they delivered high-quality assets based on client briefs for print, digital media, and real-time production. Nick then joined Spectre Studios - Virtual Production & Design in 2018, initially as a 3D Artist / Generalist, handling 3D modeling, texturing, and asset optimization for game-ready assets in Unreal Engine. Nick later took on the role of Senior Artist, where they built high-quality game-ready assets and mentored peers. From 2020 to 2023, they served as the Lead Artist, leading a multidisciplinary team and managing projects and teams. Currently, Nick is working as the Technical Art Director at FENIX Studios Australia, starting in 2023.

Nick Creecy completed an Advanced Diploma in Game Art & Animation from the Academy of Interactive Entertainment (AIE) RTO 88021 in 2017. Prior to that, they obtained a Bachelor's degree in Design and Applied Arts from the University of Technology Sydney in the period between 2011 and 2014.

Location

Sydney, Australia

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FENIX Studios Australia

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Forged from the ashes of Spectre Studios and its world class real time development…. FENIX gets a great launching pad specialising in real-time animation, games and virtual world creation. Our team has an extensive background from all parts of the pipeline and decades of combined years of experience, having worked on film, television, commercials, VR and gaming on a global scale. We make the things we want to, and so far so good! Our latest game, Office Fight, lets desk jockeys around the world launch a cappuccino into the face of the status quo. Come play our Beta on Steam and tell us what you think.


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Headquarters

Sydney , Australia

Employees

1-10

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