Chris Ginder is an independent freelance technical artist with extensive experience in game development. Currently serving as a senior technical artist for various clients, Chris has previously held roles at Splash Damage and Gamer Camp Studios, where expertise in rigging and asset optimization played a critical role in enhancing game art pipelines. With a master's degree in Video Game Development from Birmingham City University and specialized training in rigging from CG Master Academy, Chris demonstrates a commitment to innovation and collaboration in creating immersive gaming experiences.
This person is not in the org chart
This person is not in any teams
This person is not in any offices