Aleksandr Kozlov has over 10 years of work experience in the field of technical art and motion design. Aleksandr is currently working as a Senior Technical Artist at PUBG Corporation since March 2022. In their previous role at Sperasoft from August 2021 to March 2022, Aleksandr contributed to the development of Battlefield 2042 as a Technical Artist, creating tools and scripts for various software. Prior to that, they served as a Technical Artist at 1C Entertainment from November 2019 to August 2021, where they developed procedural Houdini tools and automated workflow tasks using Python. Before joining 1C Entertainment, Aleksandr worked at VRTech Group as a Technical Artist from November 2017 to November 2019, where they created visual effects and implemented simulations in Unreal Engine 4. Aleksandr also has experience as a Motion Designer at NAOS from July 2016 to October 2017, developing visual effects and 3D motion graphics. Aleksandr's early career includes roles as a Lead 3D Artist at Elephant Games from August 2011 to June 2016, where they animated cut-scenes, supervised tasks, and optimized workflows using Python and JavaScript.
Aleksandr Kozlov holds a Diploma of Specialist in Urban Planning and Architecture from Penzenskiy Gosudarstvennyy Universitet Arkhitektury i Stroitelstva (PGUAS). Aleksandr completed their degree in engineering specialization. In addition to their formal education, Aleksandr has obtained several certifications. Aleksandr completed a specialization in Deep Learning from Coursera in December 2022. Aleksandr also obtained certifications in Convolutional Neural Networks, Structuring Machine Learning Projects, Improving Deep Neural Networks: Hyperparameter Tuning, Regularization and Optimization, and Neural Networks and Deep Learning, all from Coursera, in the year 2022. Furthermore, Aleksandr completed a course on Generative A.I., from GANs to CLIP, with Python and Pytorch from Udemy in December 2021. Aleksandr also obtained a certification in AI For Everyone from Coursera in November 2021.
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