Behrooz Roozbeh has been working in the digital art industry since 1994. Their first role was as a Digital Artist at the company Digital Artist. In 2002, they became an Environment Artist / Visual Effects at High Moon Studios. In 2003, they advanced to Lead Visual Effects Artist, Single player at Electronic Arts. In 2005, they worked as a Digital Artist at Climax and as a Visual Effects Artist and VFX at Shiny Entertainment. In 2006, they became a Texture Artist at Naughty Dog. In 2014, they were promoted to Senior Material Artist at Sledgehammer Games. In 2017, they became a Sr. 3D CG Artist at Skydance Interactive. In 2018, they took on the role of Material /Texture Artist at Turtle Rock Studios. Finally, in 2021, they were hired as a Material/Texture Artist at First Contact Entertainment.
Behrooz Roozbeh attended The George Washington University from 1979 to 1984, where they studied Electrical Engineering with a Computer Science option.
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