Oskar Larsson

Studio Assistant & Communicator at Frictional Games

Oskar Larsson possesses a diverse background in communication and community management within the gaming and lifestyle sectors. Currently serving as a Studio Assistant & Communicator at Frictional Games since July 2021, Oskar has previously held the role of Community Manager at Oatly from September 2020 to July 2021. Prior experience includes working as a Damage Advisor at Länsförsäkringar and as a Booking Agent at Nordic Camping & Resort. A brief tenure as a Design Intern at Tencent Games highlighted Oskar's early involvement in the gaming industry. Oskar holds a Master of Arts in Media and Communication Studies from Malmö University and a Bachelor's degree in Game and Media Design from the University of Skövde.

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Frictional Games

Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread. Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with. We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest. When working with us your core duties and specific tasks are far from the only things you will be doing. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.


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11-50

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