Otto Z.

Product Designer at FunCraft

Otto Z. has extensive work experience in various design roles. Otto started their career as a Freelance Designer in 2002, working with Dgotto until 2004. Otto then joined AXG Tecnonexo as a Web Designer from 2004 to 2005. In 2006, they joined TeleTech as a Media Specialist, specializing in UI/UX, HTML, CSS, XML, Actionscript, animations, graphics, and video editing. Otto worked in this role until 2009 when they transitioned to the role of Technical Lead, overseeing UI/UX, HTML, CSS, XML, Actionscript, animations, and e-learning course development. Otto remained with TeleTech until 2014.

In 2014, Otto joined Globant as a Senior Multimedia Designer, contributing to UI/UX, HTML, CSS, XML, Actionscript, animations, graphics, audio and video editing, e-learning course development, and motion graphics. After leaving Globant in 2015, they worked as a Freelance Designer from 2016 to 2017.

In 2017, Otto joined Hexacta as a Senior Product Designer, specifically for the Nearpod mobile app. This role involved creating and sharing interactive multimedia presentations for teachers and students. Otto remained with Hexacta until 2018.

From 2018 to 2019, Otto worked at NIC Argentina as a Lead Designer, overseeing design team management, corporate communication, marketing campaigns, UI design, CMS front-end development, VUE and Javascript front-end development, UI and front-end for blockchain smart contracts, and heuristics analysis.

In 2020, Otto joined etermax as a Product Artist, specializing in visual design for their products. Otto was promoted to Principal Product Artist in 2022 and remained in this role until 2022.

Currently, Otto is working at FunCraft as a Product Designer.

Otto Z.'s education history begins in 2003 when they enrolled at Universidad de Morón (Oficial) to pursue a degree in Graphic Design. Otto completed their studies in 2008.

In 2018, Otto Z. attended Universidad Tecnológica Nacional, where they obtained a Diploma in Accessibility and Usability. Their field of study at this institution revolved around UX (User Experience) and Accessibility.

Based on the information provided, it can be inferred that Otto Z. has focused on the intersection of design, user experience, and accessibility in their educational journey.

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