James Lewis-Vines has a diverse work experience in the field of concept art and CG art. James started their career at Realistic Digital as a CG Generalist from 2011 to 2013. James then worked as a Junior CG Artist at NSC Creative from 2013 to 2014. James returned to NSC Creative as a Concept Artist and later became a CG Artist from 2014 to 2017. James also worked as a Concept Artist (contract) at Boss Key Productions Inc in 2016.
In 2017, James began a freelance career as a Concept Artist, working for Pixel Toys from July to December, and as a self-employed freelancer from September 2017 to March 2018.
Joining Electronic Arts (EA) in 2017, James worked as a Concept Artist at EA Criterion from December 2017 to April 2022, and as a Senior Concept Artist at EA Criterion from April 2022 to August 2022. James then became a Senior Concept Artist at EA Bioware from August 2022 to March 2023.
In 2022, James worked as a Digital Matte Painter at Walt Disney Animation Studios from July to September. James later joined Fuse Games in March 2023 as a Lead Concept Artist. James also worked as an Instructor for The Gnomon Workshop from March to June 2023, where they contributed to creating educational resources for designing environments for games.
James Lewis-Vines has a diverse education history. In 2004, they completed their A Levels in Fine Art, Graphic Design, Traditional Photography, and Film Studies at St Brendan's Sixth Form College. Following this, from 2006 to 2009, they pursued a Bachelor's degree in Animation Design at De Montfort University. In 2010, they attended GOBELINS Paris, where they obtained a degree in Animation Production. In 2012, James participated in the Body Mechanics Mentorship program with Michael Morgan. James furthered their education in visual effects with courses at CG Society and CGMA in 2016. In the same year, they also attended a Concept Art Workshop focused on Key Frame Concept Art with Andreé Wallin. Lastly, in 2021-2022, James completed the Jama Jurabaev Mentorship in Concept Art.
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