Thomas Lemesle has a diverse work experience in various roles within the gaming industry. Thomas is currently employed at GameHouse as a Talent Acquisition Manager, where they focus on building a diverse team that reflects the diversity of the players. Prior to this, Thomas worked at MadBox as a Talent Acquisition Specialist. Thomas also served as a Talent Agent and Account Manager at 0to1-Solutions and as a Talent Acquisition Manager at Fracture Labs, where they built an international team of game developers. Thomas has also worked on several game development projects as a Game Producer and has experience in project management and business development at Native Prime SAS and Games Europe CX Guild. Earlier in their career, they worked as a Project Manager at Localsoft, where they implemented quality management systems and coordinated 20 videogame projects. Thomas also served as a Project Manager at Nintendo of Europe, where they were responsible for inter-departmental communication and coordination of game and tech projects.
Thomas Lemesle started their education in 1983 at the Conservatoire National de région de Tours. Thomas studied saxophone, basson, and violin, focusing on music studies and orchestra. Thomas completed their DFE Level degree at this institution in 1998.
Afterward, Thomas attended Université de Tours from 1995 to 1998, where they pursued their Deug degree in Lettres Modernes.
From 1998 to 2000, Thomas studied at Université Sorbonne Nouvelle, specializing in Art du spectacle (Cinéma). Their field of study was cinematography and film/video production.
Overall, Thomas Lemesle has a diverse educational background in disciplines such as music, literature, and film.
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