Daniel Garcia

Senior Gameplay Engineer at Gardens

Daniel Garcia is a Senior Gameplay Engineer at Gardens Interactive since April 2025, with a rich background in gameplay and graphics programming. Previously, Daniel held various positions at IllFonic from July 2010 to March 2025, including Technical Design Director and Tech Director, focusing on developing and modifying gameplay systems using C++ and Lua. Prior experience also includes serving as a Lab Specialist at Full Sail University, teaching courses related to graphics and game engine development, and starting a career as Programmer I at ASRC, where responsibilities involved development, testing, and database design. Daniel holds a Bachelor of Science in Game Development from Full Sail University and an Associate of Applied Science in Software Applications & Programming from ITT Technical Institute.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices


Gardens

Founded by designers of such award-winning indie titles as Journey, What Remains of Edith Finch, Dustforce, Blaseball, and more, Gardens is a game studio focused on the future of online play, growing lush, living spaces that need to be cared for by their communities, and fostering meaningful, memorable stories between players around the world.



This is an unverified company page