Saul Abreu

Software Engineer at Gardens

Saul Abreu is a seasoned software engineer with extensive experience in game development, particularly utilizing Unreal Engine and C++. Currently employed at Gardens Interactive as a software engineer since 2024, Saul previously held the position of Senior Staff Software Engineer at Singularity 6 from 2020 to 2024, where key contributions included establishing engineering best practices and developing UI frameworks. Prior roles encompass consulting for ESDF Management on multiplayer Unreal Engine games, working at Epic Games on the UI framework for Fortnite, and programming at Phosphor Games, focusing on Unreal Engine 4. Saul's career began at Hi-Rez Studios as a gameplay and art programmer, contributing to character development and animation systems. Saul holds a Bachelor of Science degree in Game Development from Full Sail University.

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