GeoTech BV
Jean-Sebastien Perrier is a skilled software developer with significant experience in various roles within the gaming and technology sectors. Currently serving as a C++ UE4 Developer at GeoTech BV since April 2022, Jean-Sebastien focuses on Virtual Production and Live broadcast plugins in Unreal Engine 4 and 5. Previously, as a Senior Software Developer at Float4 from February 2014 to November 2021, Jean-Sebastien was the principal software architect for the RealMotion™ platform. A freelance software developer between January 2010 and February 2014, Jean-Sebastien created online casual games using Java and C++. Earlier experience includes a position as Lead Rendering Software Developer at Electronic Arts Montreal, where contributions were made to key titles such as Army of Two. Jean-Sebastien also developed 3D rendering for flight simulators at CAE and completed an engineering internship at the Canadian Space Agency. Jean-Sebastien holds a Master's degree in Computer Vision and Robotics and a Bachelor's degree in Computer Engineering, both from Polytechnique Montréal.
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GeoTech BV
GeoTech creates tools for the Media and Entertainment industry. Our services range from extending the Unreal Engine and other content creation tools, to bespoke, standalone solutions. Our career page: https://geotechbv.bamboohr.com/careers