Oriana Laplana Curtido began their work experience in 2011 as a QA Tester at Mercurysteam, where they worked on the game Castlelvania: Mirror of Fate. Oriana was responsible for testing the game, organizing QA workload, prioritizing issues, and communicating with the development team. Oriana then joined SKARA - THE BLADE REMAINS LIMITED in 2013 as a Game Designer, where they designed and directed the implementation of core features for the game Skara: The Blade Remains. This included player mechanics, combat mechanics, and level design. Currently, Oriana is working at Goodgame Studios as a Game Designer on the project Big Farm Story. Oriana'srole focuses on being a Feeling Designer and UX expert, as well as a Content Designer. Oriana uses Unity tools and VisualScripting to add and set assets into the game.
Oriana Laplana Curtido completed their Bachelor's degree in Fine Arts at the Universidad de Granada from 2007 to 2011. Oriana then pursued a Master's degree in Video Game Development with a specialization in Game Design at the Universidad Complutense de Madrid from 2011 to 2012.
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