Vincent Villaume has a diverse work experience in the gaming industry. Vincent began their career as a Flash Developer at KartOO in 2006, where they worked on developing a meta search engine and creating Flash games. Vincent then moved on to Internet Evolution in 2007, where they worked as a Flash and Web Developer, focusing on website development and creating Flash applications for pharmaceutical laboratories.
In 2009, Villaume joined Prizee.com as a Game Designer and Developer, and then moved on to MXP4 in 2010 as a Game Designer and Developer, where they worked on the design and development of the game MXP4 Pump It! on Facebook.
In 2011, Villaume worked at Supinfogame as a Unity3D Code and Game Design Teacher, teaching students code and game design, providing technical support, and evaluating student projects.
Vincent joined Arkalis Interactive in 2013 as a Game Designer and Level Designer, where they designed levels and game sections. Villaume then moved on to Gameloft in 2014 as a Game Designer, before joining Goodgame Studios in 2015.
At Goodgame Studios, Villaume started as a Senior Game Designer and progressed to the role of Lead Game Designer. In this role, they were responsible for the design process of the game Sunshine Island, from ideation to production. Vincent also worked on the game Empire: Millennium Wars, focusing on various aspects such as base building, the world map, and player population management.
Villaume's work experience demonstrates their expertise in game design and development, as well as their proficiency in various programming languages and tools such as Unity3D and Flash.
Vincent Villaume began their education in 1988 at Lycée Fénelon in Clermont-Ferrand, where they completed their French Baccalaureate in Science with a Physics option in 2003. Afterward, from 2003 to 2005, Vincent attended Lycée Godefroy de Bouillon in Clermont-Ferrand, where they obtained an Advanced Technician's Certificate in Commercial Computing. Vincent further pursued their studies at Supinfogame from 2008 to 2010, specializing in Game Design & Game Art, leading to their degree as a Videogame Designer.
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