Robyn Dubuc

Technical Lead, Customer Success at Granify

Robyn Dubuc is a software developer at Granify, and has been in the industry for over 15 years. Robyn got their start as an artist at XGen Studios, where they served as lead art director for online video game design studio. As an artist, they were responsible for overall game art direction as well as concept art, environmental and character designs, user interface designs and promotional video editing and production. In 2012, they launched their own company, Bacon Blade Games, and served as designer and artist. As a member of a two-person team, they designed, prototyped, developed 3D assets for and released a fully featured multiplayer mobile game on iOS and Android using Unity3D.

Robyn Dubuc works with David Chan - Software Developer, Jason Brown - Senior Software Engineer, and Faez Catrina - Software Developer. Robyn Dubuc reports to Neil Lamoureux, Principal Software Engineer.


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