Andrew Runyon is currently the Software Quality Assurance Engineer at Greyscalegorilla, where Andrew handles QA and tech support for the team that creates tools and training for computer artists. Prior to this role, Andrew worked as the Release Management and Internal Tools at Greyscalegorilla, managing the release of assets and creating internal tools. Before Greyscalegorilla, Andrew worked as a Game Developer at Heckmouse, focusing on VR, mobile, and PC games. Andrew also has experience as a Workflow Specialist/Quality Assurance at NVIDIA, and as a Freelance Animation and 3D Training contractor. Additionally, Andrew worked at MAXON Computer as a Cinema 4D Support. Andrew's education includes attending the Academy of Art University.
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