Daniel Smallwood is an engineering leader with over 15 years of experience in the video games industry, having worked on more than 20 released titles across various platforms. After serving as an Engineering Manager at Perfect World Entertainment, where they led the development of API and billing systems, they transitioned to roles at Electronic Arts as an Associate Technical Director, mentoring teams and enhancing product delivery efficiency. Currently, Daniel is the Director of Engineering at Griple, continuing to drive innovations and solutions in software development. They hold an Associate of Science in Game Design and Simulation Programming from the New England Institute of Technology.
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