Dodge Lafnitzegger

Gameplay Engineer at Hardsuit Labs

Dodge Lafnitzegger has a strong background in software engineering and gameplay programming.

From 2016 to 2019, Dodge worked at ArenaNet LLC as a Gameplay Programmer, where they were responsible for updating in-game content, adding new features, fixing bugs, and implementing testing frameworks for Guild Wars 2.

In 2019, Dodge joined Microsoft as a Software Engineer, where they contributed to projects such as Minecraft and Halo Infinite. Specifically, they improved testing functionality in Minecraft, added support for new build systems, and implemented design-facing achievement support for Halo Infinite.

Currently, Dodge is working at Hardsuit Labs as a Gameplay Engineer, starting in 2020.

Dodge Lafnitzegger attended the DigiPen Institute of Technology from 2012 to 2016, where they earned a Bachelor's Degree in Computer Science.

Links

Previous companies

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Timeline

  • Gameplay Engineer

    September, 2020 - present