Dodge Lafnitzegger has a strong background in software engineering and gameplay programming.
From 2016 to 2019, Dodge worked at ArenaNet LLC as a Gameplay Programmer, where they were responsible for updating in-game content, adding new features, fixing bugs, and implementing testing frameworks for Guild Wars 2.
In 2019, Dodge joined Microsoft as a Software Engineer, where they contributed to projects such as Minecraft and Halo Infinite. Specifically, they improved testing functionality in Minecraft, added support for new build systems, and implemented design-facing achievement support for Halo Infinite.
Currently, Dodge is working at Hardsuit Labs as a Gameplay Engineer, starting in 2020.
Dodge Lafnitzegger attended the DigiPen Institute of Technology from 2012 to 2016, where they earned a Bachelor's Degree in Computer Science.
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