Hardsuit Labs
Dodge Lafnitzegger has a strong background in software engineering and gameplay programming.
From 2016 to 2019, Dodge worked at ArenaNet LLC as a Gameplay Programmer, where they were responsible for updating in-game content, adding new features, fixing bugs, and implementing testing frameworks for Guild Wars 2.
In 2019, Dodge joined Microsoft as a Software Engineer, where they contributed to projects such as Minecraft and Halo Infinite. Specifically, they improved testing functionality in Minecraft, added support for new build systems, and implemented design-facing achievement support for Halo Infinite.
Currently, Dodge is working at Hardsuit Labs as a Gameplay Engineer, starting in 2020.
Dodge Lafnitzegger attended the DigiPen Institute of Technology from 2012 to 2016, where they earned a Bachelor's Degree in Computer Science.
Hardsuit Labs
Hardsuit Labs was founded with the same goal as every other game development studio that has ever existed to make great games. It takes talented, driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to dowhat they do best – to make great games. It’s not always as easy as it sounds, but it really is that simple.