Daniela Setyobudi is a skilled software engineer with extensive experience in the gaming industry. Currently employed at PlayStation since July 2018, Daniela has a strong background in game programming, having previously worked at Capcom from April 2014 to July 2018, specializing in the development of Monster Hunter: World as a core action programmer. Daniela utilized the MT Framework game engine (C++) to develop various monsters for the game. Educational qualifications include a Bachelor of Computing in Computer Software Engineering from Swinburne University of Technology (2006 - 2009) and an Advanced Diploma of Game Development in Game and Interactive Media Design from Japan Electronics College (2011 - 2014).
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