Igor Terentjev

Software Architect - Telemetry

Igor Terentjev is a Software Architect at Haven Studios, with over 15 years of experience in designing cloud-native platforms and distributed systems. Previously, they served as a Lead Programmer at Ubisoft Toronto, where they led a team in developing online services for major AAA titles like Far Cry 6 and Watch Dogs: Legion, achieving significant cost savings and operational improvements. Igor has also worked as a Lead Software Engineer at Granta Design and a Software Engineer at Ascribe Plc, accumulating deep expertise in observability stacks, Kubernetes, and microservices architectures. They are recognized for their leadership capabilities and technical contributions across gaming and enterprise software.

Location

Toronto, Canada

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