Igor Terentjev is a Software Architect at Haven Studios, with over 15 years of experience in designing cloud-native platforms and distributed systems. Previously, they served as a Lead Programmer at Ubisoft Toronto, where they led a team in developing online services for major AAA titles like Far Cry 6 and Watch Dogs: Legion, achieving significant cost savings and operational improvements. Igor has also worked as a Lead Software Engineer at Granta Design and a Software Engineer at Ascribe Plc, accumulating deep expertise in observability stacks, Kubernetes, and microservices architectures. They are recognized for their leadership capabilities and technical contributions across gaming and enterprise software.
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