Gerke Max Preussner

Gerke Max Preussner has a diverse work experience in the field of game and simulation technology. Gerke Max is currently the Founder and CEO of Headcrash Industries, where they provide consulting services to game and simulation companies to help them succeed with Unreal Engine technology. Their responsibilities include technical support, code reviews, bug fixing, engine upgrades, customization, and tools development. Gerke Max also handles hardware, software, and plug-in integration, porting to various platforms, infrastructure and workflow improvements, as well as performance analysis and optimization. Gerke started this role in June 2018.

Prior to their current position, Gerke held various roles at Epic Games from 2011 to 2018. Gerke Max served as a Senior Engine Programmer, specializing in different areas such as Sequencer, Tools, and Platform development. During their time at Epic Games, they contributed to the development of their game engine.

Before joining Epic Games, Gerke was the Founder and VP of Technology at Finger Puppet Games from 2011 to 2012. Gerke Max was responsible for the overall technology direction of the company.

Between 2006 and 2011, Gerke worked at Virtual Heroes, a Division of Applied Research Associates, where they served as the Technical Director and later as a Senior Software Engineer. Gerke Max also worked as a Senior Software Engineer at General Dynamics Information Technology from 2005 to 2006.

Gerke's early career includes roles at Atlantis Cyberspace, Inc. as a Project Lead in 2004 and as a Lead Programmer (Contractor) in 2004. Gerke Max also served as a Lead Programmer from 2002 to 2003. Prior to that, they worked as a Senior Game Developer at Kamehan Studios from 1999 to 2002. Gerke's experience also includes working as a Software Engineer at Infineon Technologies AG in 2001.

Overall, Gerke Max Preussner has a strong background in game and simulation technology, with a focus on Unreal Engine. Gerke Max has held various technical and leadership roles throughout their career, showcasing their expertise in software development, engine programming, and technology consulting.

Gerke Max Preussner obtained a Master of Science degree in Computer Science from Universität Rostock, which they attended from 1997 to 2004. In addition to their formal education, they also obtained a certification in Graph Data Modelling with Neo4j from Neo Technology, Creators of Neo4j, in October 2015.

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