FP

Frank Pusateri

Lead Environment Artist at High Voltage Software

Frank Pusateri has extensive work experience in the video game industry. Frank started their career at Bungie in 1995, where they worked as a Lead Artist on projects such as the Myth franchise and the early stages of Halo. Frank then joined Day1Studios in 2000, where they served as a Senior Artist and took on various roles, including level lead, concept artist, and texture/material artist. After leaving Day1Studios in 2011, Frank joined Babaroga as an Art Director and Lead Concept/Senior Environment Artist. In this role, they were responsible for concept painting, 3D modeling, texturing, lighting, and managing a small team of artists. Most recently, Frank joined High Voltage Software in 2015 as a Lead Environment Artist.

Frank Pusateri obtained their Bachelor's degree in fine art / illustration from the American Art Academy between 1989 and 1992.

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