Richard Steffens is a skilled Research Assistant at HighLine Technology GmbH since December 2022, following a prior role in the same capacity at Fraunhofer-Institut für Solare Energiesysteme ISE from November 2020 to November 2022. Richard has diverse experience in the gaming industry, having worked as a Technical Artist at Firesprite Games from October 2018 to September 2020, and at Codemasters from September 2017 to October 2018. An internship as a Technical Artist at Splash Damage occurred from March 2017 to July 2017. Educational qualifications include a Bachelor of Science in Sustainable Systems Engineering from The University of Freiburg, expected in 2025, and two degrees from SAE Institute Hamburg: a Bachelor of Science (Hons.) in Interactive Animation, Game Art & 3D Animation (2013-2016) and a Diploma in Game Art & 3D Animation (2013-2015).
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