Paul Blachère

Creative Director & Co-Founder at Homo Ludens

Paul Blachère has a diverse work experience in the gaming industry. Paul is currently the Creative Director & Co-Founder at Homo Ludens Games Studio since 2019. Prior to this, they worked as a Senior Game Designer at Nolaroads from 2018 to 2019. In this role, they were responsible for improving game systems and vision, leading a team of 4 game designers, and coordinating with other teams to align the game vision.

Before joining Nolaroads, Paul worked at Ubisoft from 2013 to 2018, holding various positions such as IP Developer, Line Designer, Associate Line Designer, and Line Designer Assistant. In these roles, they followed and advocated for projects from the Ubisoft lineup, ensuring high standards of quality. Some of the announced projects they worked on include Anno 2205, Ghost Recon: Wildlands, and Champions of Anteria.

Paul also has experience as a Game & Level Design Intern at Turbo Tape Games AS in 2012, where they contributed to the development of the Velocipede experience and worked on the game Ravendark. Paul started their career as an Assistant Project Manager at Mediagong in 2011.

Overall, Paul's work experience showcases their expertise in game design, project management, and leadership roles within the gaming industry.

Paul Blachère attended Supinfogame Rubika from 2009 to 2013, where they pursued a degree in Game Design & Management, with a focus on Video Game. Prior to that, they obtained a Baccalauréat from National Education in June 2009. Additionally, they received a Certificate of Advanced English from Cambridge ESOL in March 2008. There is no available information about their education before attending Supinfogame Rubika.

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Timeline

  • Creative Director & Co-Founder

    October, 2019 - present