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Grigori Chevtchenko

Software Engineer at Human Brain Project

Grigori Chevtchenko is a skilled software engineer associated with the Human Brain Project since 2014, focusing on large-scale volume rendering engines and electromagnetic field computation software, utilizing advanced technologies like OpenGL, GLSL, CUDA, and ISPC. Prior experience includes an internship at the Blue Brain Project, where Grigori developed fast GPU algorithms for real-time mesh voxelization. Additionally, Grigori served as a mathematics and physics tutor at a university level from 2009 to 2013 and contributed to the development of serious gaming software as a game engine developer at StartIsKid. Grigori holds a Master of Science in Electrical Engineering, specializing in signal processing, and a Bachelor of Science in Electrical Engineering, both from EPFL, as well as a Scientific Federal Maturity in Physics/Math from Collège Voltaire.

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