Nicolas Martigne

Head of Sound at Illuvium.io

Nicolas Martigne has a diverse work experience in sound design, music composition, and audio mixing. Nicolas began their career in 2015 as a freelancer, working on various short films and animation projects, where they were responsible for music composition, sound design, foley art, and audio mixing.

In 2017, Martigne joined Nikopicto, where they held multiple roles, including sound design, music composition, and foley art. Nicolas also worked at Amnesty International France from 2017 to 2021, focusing on sound design, mixing, and composition.

Martigne's experience also includes working as a lead audio artist at MYBO from 2019 to 2021, where they contributed as a sound designer. Nicolas was a sound designer at Werlen Meyer in 2020 and was responsible for sound design at Puy du Fou from 2019 to 2019. Nicolas was also a composer at ARTE in 2019.

Martigne's recent positions include working as a sound designer at Powered Games Entertainments in 2020, focusing on sound design for a first-person shooter game, and as the head of sound at Illuvium.io from 2022, where they lead the sound design team for an open-world RPG adventure game.

Overall, Nicolas Martigne has extensive experience in sound design, music composition, foley art, and audio mixing, working in various industries such as gaming, film, and animation.

Nicolas Martigne's education history begins in 2006 when they attended Lycée Jean Mermoz, where they obtained their Baccalauréat degree in S.T.I. Génie Electrotechnique in 2007. After that, from 2007 to 2009, they pursued their higher education at BTS Audiovisuel Renée Cassin, specializing in Son. Upon completion, they earned a BTS Audiovisuel degree.

Links


Org chart

Sign up to view 0 direct reports

Get started