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Kay Nestor

Senior Gameplay Engineer at ILM Immersive

Kay Nestor is a seasoned gameplay engineer currently serving as a Senior Gameplay Engineer at ILMxLAB since November 2022. Previous experience includes a role as a Software Engineer at Niantic, Inc. from September 2018 to July 2022, focusing on client-side engineering for the Ingress mobile game. Kay has also worked at TinyCo, a Jam City Company, from April 2017 to August 2018, contributing to client-side engineering for Futurama: Worlds of Tomorrow. At Storm8, from February 2015 to February 2017, Kay engaged in full-stack engineering for iOS games, and held positions as a Unity Developer at Propeller Communications, Inc. and ESI Design. Academic credentials include a Bachelor of Science in Computer Science from Carnegie Mellon University, complemented by a minor in Art.

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San Francisco, United States

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