Rachel Radeztsky

Gameplay Engineer at ILM Immersive

Rachel Radeztsky is an experienced Gameplay Engineer at ILM Immersive, having advanced from Graduate Intern to Associate Gameplay Engineer since April 2019. Rachel's background includes a role as a Student Worker in the Costume Shop at ASU School of Film, Dance and Theatre, where responsibilities involved constructing custom garments for theater productions and supporting designers. Educational qualifications include a Master's degree in Computer Science from the University of Southern California and a Bachelor of Science in Mechanical Engineering from Arizona State University. Rachel possesses strong skills in leadership, communication, teamwork, and independent problem-solving.

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San Francisco, United States

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