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Tom Fong

Gameplay Engineer at ILM Immersive

Tom Fong is a seasoned Gameplay Engineer with extensive experience in the gaming industry, currently serving in an unannounced project at ILM Immersive since October 2024. Fong previously worked at Sledgehammer Games for over a decade, contributing as Lead Gameplay Engineer on major titles including Call of Duty Modern Warfare III and Call of Duty Vanguard, among others. Additional experience includes gameplay engineering roles at Crystal Dynamics, focusing on the Tomb Raider series, and positions at Maxis, Sega of America, and The 3DO Company in testing, scripting, and localization. Fong holds a BS in Computer Science and Engineering from the University of California, Davis, and participated in the UC Education Abroad Program at The Chinese University of Hong Kong.

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Berkeley, United States

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