ILM Immersive
Tom Fong is a seasoned Gameplay Engineer with extensive experience in the gaming industry, currently serving in an unannounced project at ILM Immersive since October 2024. Fong previously worked at Sledgehammer Games for over a decade, contributing as Lead Gameplay Engineer on major titles including Call of Duty Modern Warfare III and Call of Duty Vanguard, among others. Additional experience includes gameplay engineering roles at Crystal Dynamics, focusing on the Tomb Raider series, and positions at Maxis, Sega of America, and The 3DO Company in testing, scripting, and localization. Fong holds a BS in Computer Science and Engineering from the University of California, Davis, and participated in the UC Education Abroad Program at The Chinese University of Hong Kong.
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ILM Immersive
ILM Immersive is a new era of interactive entertainment in virtual and mixed reality. ILM Immersive is Lucasfilm’s award-winning storytelling studio, pioneering a new era of interactive entertainment in virtual and mixed reality.Founded in 2015, ILM Immersive, previously known as ILMxLAB, was established at the Lucasfilm and Industrial Light& Magic (ILM) office at the Letterman Digital Arts Center in the Presidio, San Francisco.