Suhail Habib

Staff Engineer at Imagry

Suhail Habib has been working in the field of motion planning and software development since 2010. Their most recent experience is with Imagry, where they have worked since 2017 as a Motion-Planning Engineer and Team Leader, as well as a Motion Planning Engineer and Simulation Engineer and Team Leader. In their role as Motion Planning Engineer, they have developed a robust path-planning and driving system, as well as classic computer vision for drivable area extraction from noisy map-like input and A* and other methods in graph theory for path-planning around dynamic obstacles. As Simulation Engineer and Team Leader, they have built a driving simulator from scratch utilizing Unity (C#) and Python for training and testing autonomous vehicle AI, and has achieved procedural runtime generation of interesting roads, intersections, and sidewalks as well as Python-C# communication using sockets to control simulation from Python. Prior to this, Suhail worked as a Game Developer for an independent company, where they developed, released, and supported games utilizing Flixel (AS3 library) and HaxeFlixel (Haxe library). Suhail also worked as a Web Development Intern for Electronica Salto - SOSTECA, where they lived and worked abroad for two months in a supporting web and software development role, and successfully migrated a web front-end between two frameworks.

Suhail Habib completed a Bachelor's Degree in Computer Science from the Technion - Israel Institute of Technology in 2016. In 2019, they completed a Deep Learning Nanodegree from Udacity in the field of Artificial Intelligence.

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