Suhail Habib has been working in the field of motion planning and software development since 2010. Their most recent experience is with Imagry, where they have worked since 2017 as a Motion-Planning Engineer and Team Leader, as well as a Motion Planning Engineer and Simulation Engineer and Team Leader. In their role as Motion Planning Engineer, they have developed a robust path-planning and driving system, as well as classic computer vision for drivable area extraction from noisy map-like input and A* and other methods in graph theory for path-planning around dynamic obstacles. As Simulation Engineer and Team Leader, they have built a driving simulator from scratch utilizing Unity (C#) and Python for training and testing autonomous vehicle AI, and has achieved procedural runtime generation of interesting roads, intersections, and sidewalks as well as Python-C# communication using sockets to control simulation from Python. Prior to this, Suhail worked as a Game Developer for an independent company, where they developed, released, and supported games utilizing Flixel (AS3 library) and HaxeFlixel (Haxe library). Suhail also worked as a Web Development Intern for Electronica Salto - SOSTECA, where they lived and worked abroad for two months in a supporting web and software development role, and successfully migrated a web front-end between two frameworks.
Suhail Habib completed a Bachelor's Degree in Computer Science from the Technion - Israel Institute of Technology in 2016. In 2019, they completed a Deep Learning Nanodegree from Udacity in the field of Artificial Intelligence.
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