Brian Sharp has a diverse work experience spanning various companies in the software and gaming industry. Brian most recently served as the Head of Software at Impulse. Prior to that, they worked as a Software Engineer at Terraformation Inc. Brian'snotable roles include their time at Facebook, where they started as a Product Manager and eventually became an Engineering Manager and Lead Engineer. During their tenure at Facebook, they led the team responsible for building Oculus Medium, a virtual reality sculpting application. Brian also worked as a Contract Engineer at Valve Corporation, a Lead Engineer at Bungie, and a Lead Engineer at Midway Games, where they managed teams and contributed to the development of Halo: Reach and Destiny. Additionally, Brian has experience as a Senior Engineer at Electronic Arts, a Developer Support Engineer at Ageia Technologies, and an Engine Programmer at Ion Storm.
Brian Sharp attended Dartmouth College from 1997 to 2001, majoring in Computer Science.
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