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Nick S.

Art Director at Inflexion Games

Nick S. has a diverse and extensive work experience in the field of technical art and game development. Nick is currently working as a Technical Art Director at Inflexion Games since December 2021. Prior to this, they worked at Improbable from 2018 to 2021, where they served as a Technical Art Director and Senior Technical Artist. At Improbable, they focused on developing shaders, investigating new technologies, and presenting at EA's internal conference.

Before joining Improbable, Nick S. worked at Bioware from 2012 to 2018. Nick held various roles such as Senior Shader Artist, Senior Technical Artist, and Tech Artist on projects like Anthem, Mass Effect: Andromeda, and Dragon Age: Inquisition. Nick'sresponsibilities included developing shaders, ensuring visual consistency, and optimizing rendering efficiency.

In addition to their industry experience, Nick S. worked as an Associate Lecturer at Bournemouth University in 2011, where they taught a module on computer game art. Nick also has experience working at Sony Computer Entertainment Europe from 2003 to 2011, where they held roles such as Environment Artist and Lead Artist. At Sony, they worked on game projects like Motorstorm: RC and Motorstorm: Apocalypse, leading the creative efforts for environmental animations and visual effects.

Overall, Nick S. has a strong background in technical art, shader development, and visual consistency in game development. Nick has worked on various high-profile projects and has experience in teaching and leadership roles.

Nick S. started their education at Chesterfield High School, where they studied from 1990 to 1997. After completing high school, they attended Southport College from 1997 to 1998, where they pursued a B-Tec degree in Visual Arts. Continuing their education, they enrolled at Liverpool John Moores University from 1998 to 2001, obtaining a Bachelor of Arts (B.A.) degree in Multimedia Arts. Nick S. further pursued their studies at Liverpool John Moores University from 2002 to 2003, earning a Master of Arts (M.A.) degree in Digital Games.

Location

Edmonton, Canada

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