Clayton Stamper

Gameplay Engineer at Intrepid Studios

Clayton Stamper is a skilled Gameplay Engineer at Intrepid Studios, Inc. since September 2020, specializing in graphics and rendering in UE5 while leading major systems such as Character Customization and Narrative Events for the game Ashes of Creation. Prior experience includes roles as an Associate Gameplay Engineer at Spatial Cinematics, where digital and physical experiences were bridged through spatial computing, and as a Unity Developer at Accomplice and Cstamp Games, LLC. Clayton also served as President of the VR Development Club at Texas State University, overseeing educational initiatives for over 100 programming students and managing club activities. Early experience includes leading programming efforts in virtual reality projects and interning at HealthStart Foundation, focused on developing children's games in Unity3D. Clayton holds a Bachelor's degree in Computer Science from Texas State University, achieved in 2020.

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