Marc Furstenberger is a seasoned game designer with extensive experience in senior level and system design across various high-profile projects. Currently serving as a Senior Level Designer at Invoke Studios since November 2024, Marc previously worked at Gearbox Studio Montréal, focusing on mission design and combat scripting for Borderlands 4. Prior roles include Senior AI Designer for a New Bioshock game at Cloud Chamber and Lead System Designer for Star Wars Eclipse at QUANTIC DREAM, where core combat mechanics were developed. Marc's career includes significant contributions to the Tomb Raider franchise at Eidos-Montréal and technical game design at Gameloft, along with foundational experience as a Level Designer at Ubisoft. Educated at Supinfogame and IUT Charlemagne, Marc possesses degrees in web programming, web design, and IT.
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