Alvaro Fernandez Gonzalez

Development Manager (gameplay Systems) And Principal Programer
at IO Interactive

Alvaro Fernandez Gonzalez is an accomplished Development Manager and Principal Programmer at IO Interactive, with a focus on gameplay systems, having held various senior programming roles since January 2021. Prior experience includes significant contributions at Ubisoft, where Alvaro served as Lead Engine Programmer on projects like Beyond Good and Evil 2 and Assassin's Creed III Remastered, and at King, where integration of third-party libraries into game engines was completed. Alvaro's extensive background encompasses roles at notable companies such as Sony Computer Entertainment Europe, Zoe Mode, and Square Enix, with a strong foundation in computer engineering from UC San Diego and Universidad de Granada. Key expertise includes engine programming, mixed reality technologies, and performance optimization.

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