Lasse Bruun Hansen has a diverse work experience in the gaming industry. Lasse Bruun has been with IO Interactive since 2015, starting as a Level Designer and progressing to roles such as Lead Game Designer, Lead Level Designer, Senior Game Designer, and currently as a Principal Game Designer. Lasse Bruun'sresponsibilities have included ownership and responsibility for full levels, core loops, level layout, dialogue setup, character creation, objectives and challenge scripting, and animated camera sequences. Lasse Bruun is an expert user of the proprietary engine Glacier2 and skilled in node-based scripting for both single-player and multiplayer games. Lasse has also used Photoshop and Adobe After Effects for in-game and presentational purposes. Lasse Bruun is familiar with the Atlassian package (JIRA, CONFLUENCE, etc.). Prior to IO Interactive, Lasse worked as a QA Tester at Logic Artists, a Game Director at Combo Games, and a Web Designer at Procurator a/s.
Lasse Bruun Hansen completed their Bachelor of Science (BSc) degree in Mediology at Aalborg University Esbjerg from 2006 to 2009. Later, from 2010 to 2012, they pursued their Master of Science (MSc) degree in Game and Interactive Media Design at IT-Universitetet i København.
Sign up to view 4 direct reports
Get started