Kristina Rutian has a comprehensive work experience in the gaming industry, starting with their most recent role as a Game Designer at Just For The Win since 2020. Prior to this, they worked as a Game Designer at Yggdrasil Gaming Ltd from 2017 to 2020. During their time at Yggdrasil Gaming Ltd, they held two separate roles as a Game Designer.
Before joining Yggdrasil Gaming Ltd, Kristina worked as a Narrative Designer and Writer (remote) at ABGames from 2017 to 2018. Kristina was responsible for creating the lore in the game Hidden City: Mystery of Shadows and writing text content for events, quests, dialogs, and letters. Kristina also provided task documents for other teams and edited texts made by other writers.
Kristina'sexperience as a Lead Game Designer and Narrative Designer at Friendly Cactus from 2016 to 2017 showcases their ability to create game stories from concept to final details. Kristina led a group of game designers, controlled production cycles, and collaborated with various teams.
Prior to that, Kristina worked as a Narrative Designer (remote) at Plarium from 2016 to 2017 and as a Lead Game Designer at GrandMA studio from 2015 to 2016. Kristina was responsible for creating game stories, writing scenarios, and managing teams.
Kristina began their career in the gaming industry as a Game Designer at 4friends studio from 2013 to 2014 and later worked as a Game Designer and Senior Game Designer at Top Evidence studio from 2011 to 2013.
Outside of the gaming industry, Kristina worked as a Translator at Logrus International Corporation from 2014 to 2014 and as a Copywriter at GRAPE Ukraine from 2011 to 2012.
Kristina Rutian completed their Master of Journalism degree in International Journalism from Taras Shevchenko National University of Kyiv, from the years 2003 to 2008. Additionally, they obtained several certifications, including "Composition for the Creative Artist," "Creating a character inventory system in Unity," "Design Eye-catching UI in Unity," "Designing Game Puzzles in Unity," "Game Prototyping in Unity," "Unity 2D Fundamentals - Character Control," "Unity 2D Fundamentals - Obstacles and Enemies," "Unity Gameplay Programming Fundamentals," and "Working Remotely" from various institutions such as Pluralsight and LinkedIn. The certifications were obtained in April 2020 and March 2020.
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