Kognic
Adam Scott has a diverse work experience in the field of software development. Adam started their career at Software Skills as a Recruiter & Key Account Manager from October 2013 to May 2015. Adam then worked at Interaktionsbyrån as a Software Developer from June 2015 to August 2015. In 2016, they completed their master's thesis at Ghost Games EA, where they focused on calculating in-game lighting with real-time ray tracing in the Frostbite engine using C++, pipeline, and shader coding. Adam then joined The Techno Creatives By Interaktionsbyrån as a Software Developer from July 2016 to August 2017. After that, they worked at Aweria AB as a Systemutvecklare from August 2017 to October 2019. Currently, they are working as a Software Engineer at Kognic starting from October 2019.
Adam Scott attended Chalmers University of Technology from 2009 to 2016. No specific degree or field of study is mentioned.