Chris Ainsworth

Director - Product Design at Las Vegas Sands

Chris Ainsworth has a diverse work experience in the gaming industry. Chris is currently working as a Senior Game Designer at Las Vegas Sands Corp. Their previous role was at QBETS Inc as a Design professional, where they worked until 2021. Chris has also served as a Game Design Lead at Bellwether from 2014 to 2019, contributing to game design and development.

Prior to that, they worked as a Contributor at RETRO Magazine from 2014 to 2016. Chris also had a role as a Game Designer at Jet Set Games, Inc. until its closure in 2014. Before that, Chris worked as a Tech Columnist at Las Vegas CityLife from 2013 to 2014.

In 2011, Chris worked as a Team Lead - Design at SHFL entertainment, where they were responsible for designing the SHFL social casino and adapting the company's table games for online use. Chris also worked as a Game Designer at InstantAction in 2010, where they managed a small team and worked on note chart creation for the social rhythm game Instant Jam.

Chris started their career as a Game Designer at Jet Set Games in 2008. Chris worked on Highborn, a popular turn-based strategy game for iPhone and iPad. Prior to that, they served as a Community Manager at Petroglyph Games, where they handled community and PR-related tasks, including website updates and collaborations with SEGA for launching Universe at War.

Overall, Chris Ainsworth has demonstrated their expertise and versatility in game design and development through their various roles in the gaming industry.

Chris Ainsworth attended the University of Nevada-Las Vegas from 1993 to 1996, where they pursued a field of study in Fine Art. However, no specific degree was mentioned in the provided information.

Links


Timeline

  • Director - Product Design

    July, 2021 - present