Fu Dixian has a diverse work experience in the gaming industry. Fu started their career as a Quality Assurance Tester at Ubisoft in 2017. After working there for two years, they joined Biola University as a Facility Management Staff in 2019. In 2020, Fu worked as a Translation Corrector at the Star Citizen Translation Group, where they translated and corrected over 30,000 sentences from English to Chinese. Fu also collaborated with a team to fix language bugs in Star Citizen Versions Alpha 3. Later in 2020, they interned as a Level Designer at Lantern Tower Games, where they co-developed a game called "Telmahre" using Unreal Engine 4 and version control. In 2021, Fu worked as a Game Designer at Turquoise Games, where they created and rendered environments with a unique 2D style using UE4 and built the home base for the Real-Time Strategy game REDSHIFT, using Blender to create 3D assets. Their most recent role was as a Level Designer at Collimation, where they worked from 2022 to 2023. Currently, they hold the position of Game Designer at Las Vegas Sands Corp.
Fu Dixian attended Woodbridge High School from 2015 to 2018. After completing high school, Fu Dixian enrolled at Biola University in 2018 and is expected to graduate in 2022 with a Bachelor of Arts degree in Game and Interactive Media Design.
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