Sean Parkin is a skilled Technical Artist with extensive experience in the visual arts sector. Currently employed at Liquid Development since March 2020, Sean focuses on bridging the gap between developers and artists while developing programs and scripts to enhance productivity and reduce costs. Prior to this role, Sean served as a Technical Artist at PixelPool from April 2012 to March 2020, where the responsibilities included modeling, texturing, shader creation, lighting, rendering, and post-production for high-end visualizations. Sean also held the position of 3D Production Artist, collaborating with clients to deliver exceptional visualizations. Sean holds a Bachelor’s degree in 3D Arts from The Art Institutes, completed between 2008 and 2012.
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