Rodney Huff

Principal Rendering Engineer at Lucasfilm

Rodney Huff has a background in software engineering and rendering, with experience at companies like Lucasfilm, Oculus VR, Nihilistic Software, Electronic Arts, and Stormfront Studios. Rodney has worked on various projects including real-time rendering, engine optimization, and resource management. Rodney's duties have included architecture work, firefighting, debugging, and implementing new features for different gaming projects.

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Timeline

  • Principal Rendering Engineer

    April, 2020 - present

  • Principal Engineer

    April, 2013

  • Principal Core/graphics Engineer

    September, 2012

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