Rodney Huff has a background in software engineering and rendering, with experience at companies like Lucasfilm, Oculus VR, Nihilistic Software, Electronic Arts, and Stormfront Studios. Rodney has worked on various projects including real-time rendering, engine optimization, and resource management. Rodney's duties have included architecture work, firefighting, debugging, and implementing new features for different gaming projects.
April, 2020 - present
April, 2013
September, 2012