Daniel Lambert

Principal Engineer at Lumineye

Daniel Lambert has a diverse work experience spanning over several years. Daniel most recently worked at Lumineye as a Senior Software Engineer starting in October 2021.

Prior to their role at Lumineye, Daniel worked at PartyWipe Studios llc from January 2016 to August 2018. During this time, they served as a Lead developer, lead designer, and training manager. Their responsibilities included working on various projects, such as a Mobile MMO, where they developed scalable server architecture in Java, managed Linux-based servers, utilized MySQL databases, and implemented communication via sockets over SSL. Additionally, Daniel implemented cheating detection systems on the server-side and developed the front end using C# and Unity.

From 2012 to 2013, Daniel worked as a Bioinformatics Scientist at Boise State University.

Before that, they worked as an Aircraft Mechanic at Duncan Aviation from 2008 to 2009.

Daniel's career began in 2003 as a Flying Crew Chief - KC-10A in the United States Air Force, where they served until 2007.

Daniel Lambert's education history begins in 2000 when they attended Cabrillo College for computer animation. Daniel then moved on to Rogue Community College in 2002 to study electrical and electronics engineering. In 2003, they enrolled in the Community College of the Air Force, where they pursued airframe mechanics and aircraft maintenance technology/technician. From 2008 to 2010, they attended Kellogg Community College and focused on computer programming. In 2012, they returned to Boise State University to study computer science, but did not complete a degree in that field. Finally, from 2018 to 2021, they attended Boise State University again, this time pursuing a Bachelor of Science degree in Games, Interactive Media, & Mobile Technology.

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