Massive Entertainment - A Ubisoft Studio
Nina Moritz is a seasoned gaming professional with extensive experience in gameplay and 3C programming, currently serving as the Lead 3C Programmer at Massive Entertainment - A Ubisoft Studio since August 2016, contributing to the live game Star Wars Outlaws and managing a team. Previous roles include Senior Gameplay Programmer and Gameplay Programmer on Tom Clancy's The Division 2, showcasing a deep expertise in 3C game programming and ongoing support for updates and expansions. In addition to programming, Nina serves as a Lektör at BTJ, specializing in literature on gaming and programming. Co-founding MonkeyPixel OÜ involved designing and developing 2D games and apps, complemented by early experience in localization QA testing and culinary management. Nina holds an Advanced Diploma in Game Programming from The Game Assembly and has pursued further education at various institutions, reflecting a commitment to continuous learning in the gaming field.
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