Ricardo Silva

Lead Gameplay Programmer at Massive Entertainment - A Ubisoft Studio

Ricardo Silva is an experienced game developer with a strong background in gameplay programming and mobile development. Currently serving as Lead Gameplay Programmer at Massive Entertainment, a Ubisoft Studio, since November 2021, Ricardo has contributed to notable projects like Star Wars Outlaws. In March 2025, Ricardo presented as a speaker at the Game Developers Conference, discussing innovative techniques for seamless level transitions using the Snowdrop Engine. Prior experience includes leading game development at Toadman Interactive on projects such as Warhammer: Vermintide 2 - Chaos Wastes and porting No Straight Roads for multiple platforms. Ricardo's career also encompasses roles at Studio49 GmbH, GameDuell, and Novabase, with a foundational degree in Computer Science from Universidade Nova de Lisboa.

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