Robin Lindh

Robin Lindh has worked in a variety of roles since 2011. In 2011, they worked as a Web Developer at CoolStuff, as well as an Android Developer at Katedralskolan, where they developed and published an Android application for students. In 2012, they returned to CoolStuff as a Web Developer. In 2013, they co-founded Mjölnir Games and CoolStuff. In 2014, they began working as a Software Engineering Consultant at HiQ, where they worked with the embedded GUI of a telecom device. In 2016, they co-founded Carry Castle, where they were a game developer, lead programmer, and professional monster trainer with machine learning. Robin also released the game Source of Madness on PC and all consoles. In the same year, they started their own company, Digiflow, and began consulting at Volvo Group, where they mainly worked on the development tool chain, with a focus on setting up Jenkins. In 2022, they became the CTO of Matterless.

Robin Lindh obtained a Master of Science (M.Sc.) in Game and Software Engineering from Blekinge Institute of Technology between 2009 and 2014. Prior to that, they studied Matematik & Data at Katedralskolan from 2006 to 2009.

Location

Gothenburg, Sweden

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Matterless Studios

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Digital life. Real connections. True affection. Matterless Studios is creating animal companions for the metaverse.


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11-50

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