Michael Lubuguin is an experienced game designer with a diverse background in game design, quality assurance, and production within the video game industry. Currently serving as a Game Designer at Mercenary Technology since February 2019, responsibilities include creating Game Design documentation and Level Layouts. Prior experience includes roles at Sanzaru Games and Ubisoft as Contract Game Designer, developing game assets and implementing audio. Michael has also held senior positions at SEGA Studios and Visual Concepts Entertainment, focusing on game design and level scripting for next-gen consoles. Early career roles at Namco Hometek and Electronic Arts involved assistant design, product analysis, and customer support, contributing to a comprehensive understanding of game development processes. Michael Lubuguin holds an education from San Francisco State University, having attended from September 1980 to December 1982.
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